Object Oriented Programming (OOP) Course Content
Here is Course Content of OOP along with Marks Distribution. Practice Well!
Marks Distribution
Chapters | Hours | Marks |
---|---|---|
1, 2, 4 | 11 | 20 |
3 | 6 | 10 |
5 | 5 | 10 |
6 | 5 | 10 |
8 | 5 | 10 |
7, 9, 10 | 13 | 20 |
Total | 45 | 80 |
1. Introduction to Object Oriented Programming
- Issues with Procedure Oriented Programming
- Basic of Object Oriented Programming (OOP)
- Procedure Oriented versus Object Oriented Programming
- Concept of Object Oriented Programming
- Object
- Class
- Abstraction
- Encapsulation
- Inheritance
- Polymorphism
- Example of Some Object Oriented Languages
- Advantages and Disadvantages of OOP
2. Introduction to C++
- The Need of C++
- Features of C++
- C++ Versus C
- History of C++
3. C++ Language Constructs
- C++ Program Structure
- Character Set and Tokens
- Keywords
- Identifiers
- Literals
- Operators and Punctuators
- Variable Declaration and Expression
- Statements
- Data Type
- Type Conversion and Promotion Rules
- Preprocessor Directives
- Namespace
- User Defined Constant const
- Input/Output Streams and Manipulators
- Dynamic Memory Allocation with new and delete
- Condition and Looping
- Functions
- Function Syntax
- Function Overloading
- Inline Functions
- Default Argument
- Pass by Reference
- Return by Reference
- Array, Pointer and String
- Structure, Union and Enumeration
4. Objects and Classes
- C++ Classes
- Access Specifiers
- Objects and the Member Access
- Defining Member Function
- Constructor
- Default Constructor
- Parameterized Constructor
- Copy Constructor
- Destructors
- Object as Function Arguments and Return Type
- Array of Objects
- Pointer to Objects and Member Access
- Dynamic Memory Allocation for Objects and Object Array
- this Pointer
- static Data Member and static Function
- Constant Member Functions and Constant Objects
- Friend Function and Friend Classes
5. Operator Overloading
- Overloadable Operators
- Syntax of Operator Overloading
- Rules of Operator Overloading
- Unary Operator Overloading
- Binary Operator Overloading
- Operator Overloading with Member and Non Member Functions
- Data Conversion: Basic – User Defined and User Defined – User Defined
- Explicit Constructors
6. Inheritance
- Base and Derived Class
- protected Access Specifier
- Derived Class Declaration
- Member Function Overriding
- Forms of Inheritance: single, multiple, multilevel, hierarchical, hybrid, multipath
- Multipath Inheritance and Virtual Base Class
- Constructor Invocation in Single and Multiple Inheritances
- Destructor in Single and Multiple Inheritances
7. Polymorphism and Dynamic Binding
- Need of Virtual Function
- Pointer to Derived Class
- Definition of Virtual Functions
- Array of Pointers to Base Class
- Pure Virtual functions and Abstract Class
- Virtual Destructor
- Reinterpret_cast Operator
- Run‐Time Type Information
- dynamic cast Operator
- typed Operator
8. Stream Computation for Console and File Input /Output
- Stream Class Hierarchy for Console Input /Output
- Testing Stream Errors
- Unformatted Input /Output
- Formatted Input /Output with ios Member functions and Flags
- Formatting with Manipulators
- Stream Operator Overloading
- File Input/output with Streams
- File Stream Class Hierarchy
- Opening and Closing files
- Read/Write from File
- File Access Pointers and their Manipulators
- Sequential and Random Access to File
- Testing Errors during File Operations
9. Templates
- Function Template
- Overloading Function Template
- Overloading with Functions
- Overloading with other Template
- Class Template
- Function Definition of Class Template
- Non‐Template Type Arguments
- Default Arguments with Class Template
- Derived Class Template
- Introduction to Standard Template Library
- Containers
- Algorithms
- Iterators
10. Exception Handling
- Error Handling
- Exception Handling Constructs (try, catch, throw)
- Advantage over Conventional Error Handling
- Multiple Exception Handling
- Rethrowing Exception
- Catching All Exceptions
- Exception with Arguments
- Exceptions Specification for Function
- Handling Uncaught and Unexpected Exceptions
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